Skinning Reference
Here is the complete list of assignable textures for the UNIHUD. These are included in the SURFACE Notecard. The Entries in red are mandatory.
HUD_UI_HEADER | Top header bar on UNIHUD UI |
HUD_UI_SURF_LIST | Surface name list on the left of the UNIHUD UI |
SURF_MAT | “Default/None” Material option texture when no texture notecard exists. |
HUD_UI_BGND | Background of the UNIHUD product customisation section |
HUD_UI_TEX_BGND | Background of the UNIHUD texture / material section |
HUD_UI_SCALE_BGND | Background of the UNIHUD position and scale section |
HUD_UI_BTN_RGBA | Image of the RGBA button |
HUD_UI_BTN_SHINE | Image of the “To Shine” button |
HUD_UI_BTN_SCAN | Image of the “SCAN” button |
HUD_UI_BTN_PREC | Image of the precision entry buttons |
HUD_UI_CHECK_SEL | Image of a selected one of many button |
HUD_UI_CHECK_UNSEL | Image of an un-selected one of many button |
HUD_UI_BTN_SAVE | Image of the save preset buttons |
HUD_UI_BTN_LOAD | Image of the load preset buttons |
HUD_UI_SLIDER_HNDL | Image of the slider handles |
HUD_UI_BTN_VIS | Image of the Surface Visibility button (Eye) |
HUD_UI_BTN_INVIS | Image of the Surface Invisibility button (Eye with red line) |
HUD_UI_BTN_BLANK | Image of the Surface Texture Blanking button (Brush) |
HUD_UI_BTN_FULLBRT | Image of the Surface Full Bright Button (Sun) |
HUD_UI_BTN_NOBRT | Image of the Surface No Full Bright Button (Grey Ball) |
Comments