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UNIHUD Documentation

UNIHUD Skinning Reference and Resource Files

Updated: Feb 27, 2023

Skinning Reference

Here is the complete list of assignable textures for the UNIHUD. These are included in the SURFACE Notecard. The Entries in red are mandatory.

HUD_UI_HEADER

Top header bar on UNIHUD UI

HUD_UI_SURF_LIST

Surface name list on the left of the UNIHUD UI

SURF_MAT

“Default/None” Material option texture when no texture notecard exists.

HUD_UI_BGND

Background of the UNIHUD product customisation section

HUD_UI_TEX_BGND

Background of the UNIHUD texture / material section

HUD_UI_SCALE_BGND

Background of the UNIHUD position and scale section

HUD_UI_BTN_RGBA

Image of the RGBA button

HUD_UI_BTN_SHINE

Image of the “To Shine” button

HUD_UI_BTN_SCAN

Image of the “SCAN” button

HUD_UI_BTN_PREC

Image of the precision entry buttons

HUD_UI_CHECK_SEL

Image of a selected one of many button

HUD_UI_CHECK_UNSEL

Image of an un-selected one of many button

HUD_UI_BTN_SAVE

Image of the save preset buttons

HUD_UI_BTN_LOAD

Image of the load preset buttons

HUD_UI_SLIDER_HNDL

Image of the slider handles

HUD_UI_BTN_VIS

Image of the Surface Visibility button (Eye)

HUD_UI_BTN_INVIS

Image of the Surface Invisibility button (Eye with red line)

HUD_UI_BTN_BLANK

Image of the Surface Texture Blanking button (Brush)

HUD_UI_BTN_FULLBRT

Image of the Surface Full Bright Button (Sun)

HUD_UI_BTN_NOBRT

Image of the Surface No Full Bright Button (Grey Ball)

Resource Files (SVG and PNG)


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